A downloadable game

This arena battler was made in 8 days. It was made to be played with Xbox controllers. There's a day/night/dusk/dawn cycle for good measure. Join the epic battle that last for days!

Character selection integration was left in work in progress status, but basically when level loads 1 player is Archer and 1 player is Tank and it's possible to battle it out, and keep respawning until all 3 lives are lost.  Game tries to offer as little UI as possible. Buggy UI code that doesn't  work really bring that design baseline forward!

But the combat works. Will you be the last player standing! Which class is better? You decide. Leave a comment so we know what is the meta S-Tier character pick.

There's two character classes. Here's a wiki style skill breakdown for characters. Gathered from design doc and code.

Controls: 
Character select: Press jump button to choose character.

(X) = Normal attack  (B) = Strong attack  (Y) = Special attack


Archer has ranged attacks. (30 health, 95 speed, floaty big jumps)
(X)  Arrow: Projectile. Aimable. 3 damage (4.5 DPS). Cooldown 0.666 sec.
(B)  Poison Arrow: Projectile. 2 damage + 2 DPS for 3s (8 damage total). CD 5s.
(Y)  Volley: Fires six Arrows in rapid succession. Cooldown 12s.


Tank is a melee fighter (33 health, 85 speed, shorter quicker jumps)
(X)  Slash: Swing a sword. 5 damage. Slows you down during the attack.
(B)  Charge: Dash forward. 1 damage. Duration 2.5 sec. 
(Y)  Ground AoE: Swords pierce foes around you. Roots. 14 DMG. CD 10.
Other: Deals 1 damage when jumping on top of an enemy player.
Other: Can walljump while sprinting to chase characters with higher mobility.

Other mechanics and plans.

Skills trigger small global recharge, 0.1 sec or more. There's visual effects for poison.

Future character designs involve a pope that can heal their team and we wanted of course larger team sizes for the best social couch experience.